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Journal of System Simulation

Abstract

Abstract: Fluid plays an important role in the Virtual Reality Scene. Physics-based fluid animation can enhance the reality of numerical simulation. The efficiency of fluid animation based on physical computing usually is not real-time rendering without parallel computing. Fluid simulation was proposed based on SPH using OpenCL, which could make full use of the data interoperability of OpenCL and the graphics API, and use the coordination work of CPU and GPU to increase the potential of the hardware; when physics computing, the surface particles and normals based on the Coulomb's law were solved out. The preliminary experiment shows that the method is hopeful in simulation a large scale fluid simulation.

First Page

803

Revised Date

2014-04-11

Last Page

809

CLC

TP391.9

Recommended Citation

Xiao Miaomiao, Liu Zhen, Shi Jiabin, Liu Tingting, Liu Cuijuan, Liu Bangquan. Fluid Simulation of SPH Based on OpenCL[J]. Journal of System Simulation, 2015, 27(4): 803-809.

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