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Journal of System Simulation

Abstract

Abstract: In order to improve the simulation speed of cloth animation, a module division parallel computing method was proposed by studying two kinds of cloth simulation models with dynamics and position based dynamics (PBD). A computing task was divided into a plurality of independent blocks by the way of data block. GPU parallel computing was used within the data block to improve the real-time performance and robustness of the cloth simulation. The applicability and effectiveness of the algorithm were verified under different scenarios and stochastic wind field. Experimental results show that under the same conditions, the proposed method can effectively improve the simulation speed. Moreover, it can meet real-time requirements at higher simulation accuracy.

First Page

2476

Revised Date

2016-07-09

Last Page

2484

CLC

TP391.9

Recommended Citation

Zhou Kun, Liu Zhen, He Gaoqi, Chen Tian, Liu Tingting, Liu Cuijuan. GPU-accelerated Cloth Animation Based on Module Division[J]. Journal of System Simulation, 2016, 28(10): 2476-2484.

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