Journal of System Simulation
Abstract
Abstract: Simulation engine is the core of simulation platform and the operating system of simulation field. On the basis of the reflection-based object-oriented simulation modeling framework and programing specification, aiming at the developing integration and operation requirements for the large-scale multi-granularity computation intensive simulation system, a High-performance Distributed Object-oriented Simulation Engine (HDOSE) is developed. Combined with the brief review of HDOSE development, on the basis of expounding the HDOSE function services and architecture, the key technology, large-scale multi-granularity parallel computation, programming model and interface, parameterized componentized modeling and so on are mainly introduced. The HDOSE typical application cases and performance test cases are provided. The application results show that HDOSE has good performance and extendibility, and can rapidly help to construct the computation and interaction intensive complex application systems.
Recommended Citation
Huang, Xiaodong and Xie, Kongshu
(2021)
"Research and Implementation of a High Performance Distributed Object-oriented Simulation Engine,"
Journal of System Simulation: Vol. 33:
Iss.
9, Article 22.
DOI: 10.16182/j.issn1004731x.joss.21-0228
Available at:
https://dc-china-simulation.researchcommons.org/journal/vol33/iss9/22
First Page
2215
Revised Date
2021-04-14
DOI Link
https://doi.org/10.16182/j.issn1004731x.joss.21-0228
Last Page
2226
CLC
TP391.9
Recommended Citation
Huang Xiaodong, Xie Kongshu. Research and Implementation of a High Performance Distributed Object-oriented Simulation Engine[J]. Journal of System Simulation, 2021, 33(9): 2215-2226.
DOI
10.16182/j.issn1004731x.joss.21-0228
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