Journal of System Simulation
Abstract
Abstract: The construction of the next generation intelligent wargaming system can not be accomplished at one move, but through building an ecosystem to gradually grow intelligence. The basic concepts of the intelligent wargame ecosystem, and are defined the idea of dynamic openness, diversified levels and co-evolution are proposed. Drawing lessons from the human intelligence growing process and learning-evolution mechanism, the double helix model of the next generation of wargame cognitive intelligent evolution and growth is constructed. On the basis of the OLTA cycle, the wargame deduction ecosystem system framework is given. The application of the technologies, such as digital twins, human-machine integration and symbiosis, sample generation, intelligence testing and evaluation, cloud native and so on, in the construction of an ecological environment for wargaming games are analyzed.
Recommended Citation
Lin, Wu; Hu, Xiaofeng; Tao, Jiuyang; and He, Xiaoyuan
(2021)
"Wargaming Eco-system for Intelligence Growing,"
Journal of System Simulation: Vol. 33:
Iss.
9, Article 6.
DOI: 10.16182/j.issn1004731x.joss.21-0730
Available at:
https://dc-china-simulation.researchcommons.org/journal/vol33/iss9/6
First Page
2048
Revised Date
2021-07-26
DOI Link
https://doi.org/10.16182/j.issn1004731x.joss.21-0730
Last Page
2058
CLC
TP391.9
Recommended Citation
Wu Lin, Hu Xiaofeng, Tao Jiuyang, He Xiaoyuan. Wargaming Eco-system for Intelligence Growing[J]. Journal of System Simulation, 2021, 33(9): 2048-2058.
DOI
10.16182/j.issn1004731x.joss.21-0730
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