Journal of System Simulation
Abstract
Abstract: A cooperative hunting method based on improved multi-agent deep deterministic policy gradient (MADDPG) is proposed to address the challenges of non-stationary environments, sparse rewards, and partial observations in the cooperative hunting of targets with unknown motion patterns by multiple unmanned surface vessels (USVs). A Markov game model for hunting is built, and a multidimensional guided reward shaping function incorporating collision avoidance, hunting success, and energy consumption penalties is designed to mitigate the sparse reward problem. ResNet residual networks are introduced to construct the Actor and Critic networks and thus enhance the representation capability of deep networks for complex state-action relationships. A prioritized experience replay mechanism is adopted, where key samples are weighted and sampled based on temporal-difference errors to improve sample efficiency and training stability. Simulation experiments demonstrate that the improved algorithm outperforms the traditional MADDPG and MAPPO algorithms in terms of convergence speed, the reward value, and training stability. In 1 000 Monte Carlo tests, the hunting success rate reaches 92.3% with only 13 collisions, which verifies the effectiveness and superiority of the proposed method in multi-USV cooperative hunting tasks.
Recommended Citation
Zhang, Yonghao; Xue, Changyou; Fan, Xueman; and Cheng, Zhuo
(2026)
"Cooperative Hunting Method for Multiple USVs Based on Improved MADDPG,"
Journal of System Simulation: Vol. 38:
Iss.
10, Article 9.
DOI: 10.16182/j.issn1004731x.joss.26-0399
Available at:
https://dc-china-simulation.researchcommons.org/journal/vol38/iss10/9
First Page
2905
Last Page
2923
CLC
TP301
Recommended Citation
Zhang Yonghao, Xue Changyou, Fan Xueman, et al. Cooperative Hunting Method for Multiple USVs Based on Improved MADDPG[J]. Journal of System Simulation, 2026, 38(10): 2905-2923.
DOI
10.16182/j.issn1004731x.joss.26-0399
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