Journal of System Simulation
Abstract
Three-dimensional Gaussian splatting (3DGS) provides an alternative approach for novel view synthesis from the perspective of explicit representation. By reconstructing scenes using 3D Gaussian primitives and replacing traditional ray integration with a point-based rasterization process, it not only improves training and rendering efficiency but also offers new insights for complex scene reconstruction. This paper divided 3DGS-based complex scene reconstruction methods into three major categories and elaborated on them around large-scale scenes, sparse views, and dynamic scenes. It reviewed the current development status of this field and pointed out possible future research directions.
Recommended Citation
Li, Hong'an; Yang, Jiale; Liu, Qingfang; and Shi, Yu
(2026)
"Current Status and Prospects of Complex Scene Reconstruction Based on Gaussian Splatting,"
Journal of System Simulation: Vol. 38:
Iss.
6, Article 7.
DOI: 10.16182/j.issn1004731x.joss.25-1144
Available at:
https://dc-china-simulation.researchcommons.org/journal/vol38/iss6/7
First Page
1535
Last Page
1566
CLC
TP391.4
Recommended Citation
Li Hong'an, Yang Jiale, Liu Qingfang, et al. Current Status and Prospects of Complex Scene Reconstruction Based on Gaussian Splatting[J]. Journal of System Simulation, 2026, 38(6): 1535-1566.
DOI
10.16182/j.issn1004731x.joss.25-1144
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