Journal of System Simulation
Abstract
Abstract: Virtual simulation of fluid phenomena is of great value, and SPH fluid simulation-based method can truly reflect the motion of the fluid. However, as the size of the fluid increasing, the computation becomes large, especially fluid collision detection in complex scenes significantly reduces the efficiency of fluid simulation. By using GPU to accelerate SPH physical calculation and collision detection, and use of new neighbors particles chain table building method for particles searching, can improve fluid simulation efficiency. By using voxel scene rasterization of sampling methods, the calculation of collision detection was speeded up, and the storage space was saved by compressing each voxel value into 1bit and saving it to file. Preliminary experiment results show that the method is efficient for collision detection processing, and can reduce processing time of collision detection.
Recommended Citation
Liu, Liangping; Zhen, Liu; Hao, Fang; Liu, Cuijuan; and Liu, Tingting
(2020)
"GPU-Based Fluid Collision Detection Method with Surface of Three-Dimensional Scenes,"
Journal of System Simulation: Vol. 27:
Iss.
10, Article 32.
Available at:
https://dc-china-simulation.researchcommons.org/journal/vol27/iss10/32
First Page
2439
Revised Date
2015-07-26
DOI Link
https://doi.org/
Last Page
2445
CLC
TP391.9
Recommended Citation
Liu Liangping, Liu Zhen, Fang Hao, Liu Cuijuan, Liu Tingting. GPU-Based Fluid Collision Detection Method with Surface of Three-Dimensional Scenes[J]. Journal of System Simulation, 2015, 27(10): 2439-2445.
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