Journal of System Simulation
Abstract
Abstract: Image based 3D reconstruction method can't effectively detect and match feature points and can't robustly expand 3D point cloud in weak texture image region, due to the fact that weak texture has single color and local reflection phenomenon. It is possible to produce model hole and a large number of 3D noise points, and affect the accuracy and integrity of 3D reconstruction. Slack variables constraint was used to filter mismatch features optimizing the camera matrix, in the dense point cloud expansion stage by using tensor voting principle to filter noise 3d point which is inconsistent with three-dimensional point's normal around. Multi-scale discrete-continuous variational method was used to reconstruct 3D models. The experimental results show that the proposed method has better accuracy and integrity than the reconstruction methods of PMVS, MVE and MeshRecon.
Recommended Citation
Chen, Mingwei and Yang, Yang
(2020)
"3D Reconstruction of Weak Texture Image Based on Tensor Voting and Dense Map Method,"
Journal of System Simulation: Vol. 27:
Iss.
10, Article 48.
Available at:
https://dc-china-simulation.researchcommons.org/journal/vol27/iss10/48
First Page
2553
Revised Date
2015-07-24
DOI Link
https://doi.org/
Last Page
2559
CLC
TP391.9
Recommended Citation
Chen Mingwei, Yang Yang. 3D Reconstruction of Weak Texture Image Based on Tensor Voting and Dense Map Method[J]. Journal of System Simulation, 2015, 27(10): 2553-2559.
Included in
Artificial Intelligence and Robotics Commons, Computer Engineering Commons, Numerical Analysis and Scientific Computing Commons, Operations Research, Systems Engineering and Industrial Engineering Commons, Systems Science Commons