Journal of System Simulation
Abstract
Abstract: Fluid plays an important role in the Virtual Reality Scene. Physics-based fluid animation can enhance the reality of numerical simulation. The efficiency of fluid animation based on physical computing usually is not real-time rendering without parallel computing. Fluid simulation was proposed based on SPH using OpenCL, which could make full use of the data interoperability of OpenCL and the graphics API, and use the coordination work of CPU and GPU to increase the potential of the hardware; when physics computing, the surface particles and normals based on the Coulomb's law were solved out. The preliminary experiment shows that the method is hopeful in simulation a large scale fluid simulation.
Recommended Citation
Xiao, Miaomiao; Zhen, Liu; Shi, Jiabin; Liu, Tingting; Liu, Cuijuan; and Liu, Bangquan
(2020)
"Fluid Simulation of SPH Based on OpenCL,"
Journal of System Simulation: Vol. 27:
Iss.
4, Article 18.
Available at:
https://dc-china-simulation.researchcommons.org/journal/vol27/iss4/18
First Page
803
Revised Date
2014-04-11
DOI Link
https://doi.org/
Last Page
809
CLC
TP391.9
Recommended Citation
Xiao Miaomiao, Liu Zhen, Shi Jiabin, Liu Tingting, Liu Cuijuan, Liu Bangquan. Fluid Simulation of SPH Based on OpenCL[J]. Journal of System Simulation, 2015, 27(4): 803-809.
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