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Journal of System Simulation

Abstract

Abstract: Studying real- time shadow generating and rendering algorithms in digital earth virtual reality scenes, a new method was provided to improve the shadow rendering quality and efficiency of earth scenes, based on the characteristics of huge dataset, huge coordinates and frequent scheduling mechanisms. Comparing with the classics CSM shadow map algorithm, the method proposed focused on the optimization of shadow splitting ranges, as well as a new pipeline separating the rendering steps of terrain tiles and objects, so to improve both the correctness and efficiency. analyzes The problems caused by shadow rendering while running dynamic terrain tile scheduler simultaneously were analyzed, and a practicable solution was provided for it, as well as some future plans.

First Page

1274

Revised Date

2015-03-04

Last Page

1279

CLC

TP301.6

Recommended Citation

Zhang Defa, Wang Yiwei, Wang Rui. Real-time Shadow Algorithm Improvements in Digital Earth Scenarios[J]. Journal of System Simulation, 2015, 27(6): 1274-1279.

DOI

10.16182/j.cnki.joss.2015.06.018

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