Journal of System Simulation
Abstract
Abstract: A liver solid texture synthesis and mapping method based on Computer Unified Device Architecture acceleration (CUDA) was proposed to solve the problem of the overlong time consuming within the period of synthesizing liver solid texture in traditional way. The relevance in traditional serial texture synthesis was elim inated in the new method. The work of selecting and distributing blocks of space synthesis of the liver solid texture was processed by using the parallel processing of multiple threads based on CUDA. Both the procedures of tinting the surface grid nodes of liver model and internal point set traversal in mapping calculation were parallelized and these work were done by GPU. The experimental results show that the new method possesses a higher resultant velocity, simultaneously guaranteeing the realistic of liver solid texture.
Recommended Citation
Chen, Guodong and He, Hanxin
(2021)
"Research of Liver Solid Texture Synthesis and Mapping Method with CUDA Acceleration,"
Journal of System Simulation: Vol. 27:
Iss.
6, Article 19.
DOI: 10.16182/j.cnki.joss.2015.06.019
Available at:
https://dc-china-simulation.researchcommons.org/journal/vol27/iss6/19
First Page
1280
Revised Date
2014-07-13
DOI Link
https://doi.org/10.16182/j.cnki.joss.2015.06.019
Last Page
1287
CLC
TP317.4
Recommended Citation
Chen Guodong, He Hanxin. Research of Liver Solid Texture Synthesis and Mapping Method with CUDA Acceleration[J]. Journal of System Simulation, 2015, 27(6): 1280-1287.
DOI
10.16182/j.cnki.joss.2015.06.019
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