Journal of System Simulation
Abstract
Abstract: A real time fluid simulation framework based on DirectCompute acceleration was proposed to solve problems of low simulation efficiency that caused by the increasing fluid particle size and long processing time that caused by the complex solid-liquid boundary. In the simulation, a grid local collision detection method was adopted to speed up the search for the solid-liquid boundary. Fluid calculation, collision detection and surface reconstruction were computed parallel in the GPU with DirectCompute technology to accelerate the SPH fluid simulation. It could optimize the storage structure of fluid simulation, and save the storage space. Experimental results show that the framework can effectively improve the fluid simulation speed with more complex static scene, and can show the details of the fluid spray.
Recommended Citation
Lu, Liu; Zhen, Liu; He, Gaoqi; Tian, Chen; Liu, Tingting; and Liu, Cuijuan
(2020)
"Real Time Fluid Simulation Framework Based on DirectCompute,"
Journal of System Simulation: Vol. 28:
Iss.
10, Article 25.
Available at:
https://dc-china-simulation.researchcommons.org/journal/vol28/iss10/25
First Page
2467
Revised Date
2016-07-09
DOI Link
https://doi.org/
Last Page
2475
CLC
TP391.9
Recommended Citation
Liu Lu, Liu Zhen, He Gaoqi, Chen Tian, Liu Tingting, Liu Cuijuan. Real Time Fluid Simulation Framework Based on DirectCompute[J]. Journal of System Simulation, 2016, 28(10): 2467-2475.
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