Journal of System Simulation
Abstract
Abstract: Due to imperfect depth maps, occlusion and the illumination difference between reference images, annoying artifacts, such as holes and ghost edges, appearing in the rendering image by DIBR, holes filling being time-consuming, triangle mesh based on the depth contour and maps mesh triangles with energy constrains were created. Image fusion algorithm merged different viewpoint images and got final virtual viewpoint image. While DIBR warped the image with pixels, triangles were mapped with. Compared with the traditional DIBR, the proposed algorithm has a faster processing speed than the traditional pixel based processing method in the same image quality.
Recommended Citation
Li, Yao; Wu, Qiongying; and Hui, Xu
(2020)
"Virtual Viewpoint Synthesis Based on Grid Mapping,"
Journal of System Simulation: Vol. 28:
Iss.
10, Article 5.
Available at:
https://dc-china-simulation.researchcommons.org/journal/vol28/iss10/5
First Page
2321
Revised Date
2016-07-14
DOI Link
https://doi.org/
Last Page
2328
CLC
TP391.9
Recommended Citation
Yao Li, Wu Qiongying, Xu Hui. Virtual Viewpoint Synthesis Based on Grid Mapping[J]. Journal of System Simulation, 2016, 28(10): 2321-2328.
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