Journal of System Simulation
Abstract
Abstract: The application of virtual reality in the rehabilitation has been extensively studied, which helps patients after a stroke independently perform daily living activities, while saving time, money and other costs. This study used Microsoft Kinect virtual reality game to assess the movement of the users. The game required movement outside of the head, torso and arms. In nine games exercise, the average and maximum amount of movement remained unchanged. However, with the increase of exercise, the frequency of head movement increased. The results show that by head movement, video games can be used to balance the posture rehabilitation, but also shows the impact of head movement on the vestibular system. In the future work, it is evaluated how to support posture balance improvement that the increases frequency of vestibular system and head movement with exercise.
Recommended Citation
Shen, Shutao; Fei, Gao; and Ning, Xu
(2020)
"Virtual Reality Game for Head Rehabilitation Based on Kinect,"
Journal of System Simulation: Vol. 28:
Iss.
8, Article 28.
Available at:
https://dc-china-simulation.researchcommons.org/journal/vol28/iss8/28
First Page
1904
Revised Date
2015-07-22
DOI Link
https://doi.org/
Last Page
1908
CLC
TP391.9
Recommended Citation
Shen Shutao, Gao Fei, Xu Ning. Virtual Reality Game for Head Rehabilitation Based on Kinect[J]. Journal of System Simulation, 2016, 28(8): 1904-1908.
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