Journal of System Simulation
Abstract
Abstract: To improve the reality of river visual in inland river ship simulator, a method of rendering large scale river which could be applied for inland river ship simulator was proposed. The river flowing field was built though the conception of stream function, and the algorithm of Poisson disk sampling was used to control the distribution of river flowing field. This could balance the relationship between efficiency and effect of river surface. The parallelism and programmability of GPU was adopt to render river surface. The results show the river flowing field generated by algorithm of stream function can reflect the mobility of river, and the algorithm of Poisson disk sampling can control river surface efficiently. GPU is used for rendering of river that can realize real time rendering of large scale river, and improve the reality of environment of inland river ship simulator.
Recommended Citation
Zhai, Xiaoming; Yong, Yin; and Shen, Helong
(2020)
"Real-time Rendering of Large-scale River in Inland River Ship Simulator,"
Journal of System Simulation: Vol. 28:
Iss.
9, Article 15.
Available at:
https://dc-china-simulation.researchcommons.org/journal/vol28/iss9/15
First Page
2023
Revised Date
2016-07-11
DOI Link
https://doi.org/
Last Page
2028
CLC
TP391.9
Recommended Citation
Zhai Xiaoming, Yin Yong, Shen Helong. Real-time Rendering of Large-scale River in Inland River Ship Simulator[J]. Journal of System Simulation, 2016, 28(9): 2023-2028.
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