Journal of System Simulation
Abstract
Abstract: The cybersickness is still a huge obstacle for virtual reality (VR) system. Current researches on cybersickness are mostly based on static or dynamic simulators, while studies in the real movement state is rare. An evaluating system which employed a head-mounted display (HMD) with a running vehicle was proposed to study the cybersickness in the real movement state. In this system, users sitting in the vehicle could see virtual scenes which was consistent with the real motion through the HMD. Subjective and objective evaluating experiments were proposed to analyze the different levels of the cybersickness caused by visual-vestibular conflict. The results show that the consistency of real movement and visually perceived movement have a great impact on cybersickness. Cybersickness gets worse when the consistency decreases. Serious cybersickness may lead to extreme situation where the discomfort may not be afforded by users.
Recommended Citation
Li, Cai; Weng, Dongdong; Zhang, Zhenliang; and Yu, Xingyao
(2020)
"Impact of Consistency Between Visually Perceived Movement and Real Movement on Cybersickness,"
Journal of System Simulation: Vol. 28:
Iss.
9, Article 4.
Available at:
https://dc-china-simulation.researchcommons.org/journal/vol28/iss9/4
First Page
1950
Revised Date
2016-07-11
DOI Link
https://doi.org/
Last Page
1956
CLC
TP391.9
Recommended Citation
Cai Li, Weng Dongdong, Zhang Zhenliang, Yu Xingyao. Impact of Consistency Between Visually Perceived Movement and Real Movement on Cybersickness[J]. Journal of System Simulation, 2016, 28(9): 1950-1956.
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