Journal of System Simulation
Abstract
Abstract: A model based on Multi-Resolution modeling technology with multi-Agent theory was put forward since the problem of the decision and cooperation of traditional multi-Agent system is too complicated in the field of battle simulation of weapon SOS. The tactic-level cooperation missions based on OA circle(observation-Action )was given to the high-Resolution Agents and the strategy-level decision missions based on reinforcement learning was given to the low-Resolution Agents. Besides, the class structure of high-Resolution Agent and Aggregation Agent based on the Agent oriented programming(AOP) was designed. At last, the ideas were validated through battle simulation for Weapon SOS based on Java language.
Recommended Citation
Yan, Xuefei; Li, Xinming; Dong, Liu; and Kang, Li
(2020)
"Battle Simulation Study on Multi-Agent Weapon System-of-Systems Based on Multi-Resolution,"
Journal of System Simulation: Vol. 29:
Iss.
1, Article 19.
DOI: 10.16182/j.issn1004731x.joss.201701019
Available at:
https://dc-china-simulation.researchcommons.org/journal/vol29/iss1/19
First Page
136
Revised Date
2015-06-15
DOI Link
https://doi.org/10.16182/j.issn1004731x.joss.201701019
Last Page
143
CLC
TP391
Recommended Citation
Yan Xuefei, Li Xinming, Liu Dong, Li Kang. Battle Simulation Study on Multi-Agent Weapon System-of-Systems Based on Multi-Resolution[J]. Journal of System Simulation, 2017, 29(1): 136-143.
DOI
10.16182/j.issn1004731x.joss.201701019
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