Journal of System Simulation
Abstract
Abstract: Large scale water is an integral part of nature and of high interest for interactive 3D applications, e.g., computer games and virtual environments. Allowing the water to interact with floating objects is essential for applications, but traditional height field interaction methods concentrate on water-to-body effects by letting water flow through the bodies. A novel GPU-based method for rapid simulation of large scale water interacting with objects was proposed. A specially designed simulation grid was used to solve the interactions between dynamic objects and the surrounding environment. The model of rigid body was realized with a pre-rigid body method. The method runs in real time for large areas of water even with a very limited GPU budget.
Recommended Citation
Yang, Xiaolong; Liang, Hongtao; Kang, Fengju; and Hao, Gu
(2020)
"Real-Time Modeling of Interaction between Floating Objects and Large-Scale Water,"
Journal of System Simulation: Vol. 29:
Iss.
10, Article 25.
DOI: 10.16182/j.issn1004731x.joss.201710025
Available at:
https://dc-china-simulation.researchcommons.org/journal/vol29/iss10/25
First Page
2423
DOI Link
https://doi.org/10.16182/j.issn1004731x.joss.201710025
Last Page
2431
CLC
TP391.9
Recommended Citation
Yang Xiaolong, Liang Hongtao, Kang Fengju, Gu Hao. Real-Time Modeling of Interaction between Floating Objects and Large-Scale Water[J]. Journal of System Simulation, 2017, 29(10): 2423-2431.
DOI
10.16182/j.issn1004731x.joss.201710025
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