Journal of System Simulation
Abstract
Abstract: Considering the weak rendering ability of web browser, the authenticity and aesthetics of Web3D rendering are always hot topics.In particular, the realization of PBR in the web-side and even dynamic editable are difficult.The realization and dynamic edit of PBR in the web end are especially difficult. Based on the problem mentioned, this paper presents a web-based lightweight real-time rendering algorithm with authenticity and high quality based on the PBR algorithm, which simplifies the complex calculation steps of the algorithm and reduces the computational complexity for rendering. The LPM (Lightweight Progressive Mesh) algorithm is reused to simplify the model file and accelerate the model loading speed. Finally, a demo is presented to verify the algorithm's effectiveness. The experiment results show that the optimized algorithm can render editable high quality lightweight 3D model on the web end in real-time.
Recommended Citation
Zheng, Weixin and Jia, Jinyuan
(2020)
"Lightweight Real-Time and Realistic WebGL Rendering Algorithm Based on PBR,"
Journal of System Simulation: Vol. 29:
Iss.
11, Article 14.
DOI: 10.16182/j.issn1004731x.joss.201711014
Available at:
https://dc-china-simulation.researchcommons.org/journal/vol29/iss11/14
First Page
2693
DOI Link
https://doi.org/10.16182/j.issn1004731x.joss.201711014
Last Page
2700
CLC
TP.319.9
Recommended Citation
Zheng Weixin, Jia Jinyuan. Lightweight Real-Time and Realistic WebGL Rendering Algorithm Based on PBR[J]. Journal of System Simulation, 2017, 29(11): 2693-2700.
DOI
10.16182/j.issn1004731x.joss.201711014
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