Journal of System Simulation
Abstract
Abstract: By virtually displaying outdoor sports scene, virtual treadmill system can make running more interesting. How to interact naturally and effectively during running is an important issue in system design. Based on the gesture interaction region partition and analysis of Kinect data, we designed a gesture interaction protocol. The protocol supports menu interaction and content switch without interruption of human running process. We also designed and implemented a virtual treadmill system which utilizes OSG library and Unity3D for scene modeling. Serial port and Socket is used for status or sports data transmission. The system can displayed on a large monitor or a projector system. Experiments show that the system can greatly improve interaction friendliness, usability and interests.
Recommended Citation
Pan, Zhigeng; Liu, Congjin; Ge, Yingying; and Yuan, Qingshu
(2020)
"Design and Implementation of Virtual Treadmill System Supporting Natural Interaction,"
Journal of System Simulation: Vol. 29:
Iss.
11, Article 22.
DOI: 10.16182/j.issn1004731x.joss.201711022
Available at:
https://dc-china-simulation.researchcommons.org/journal/vol29/iss11/22
First Page
2753
DOI Link
https://doi.org/10.16182/j.issn1004731x.joss.201711022
Last Page
2759
CLC
TP391.9
Recommended Citation
Pan Zhigeng, Liu Congjin, Ge Yingying, Yuan Qingshu. Design and Implementation of Virtual Treadmill System Supporting Natural Interaction[J]. Journal of System Simulation, 2017, 29(11): 2753-2759.
DOI
10.16182/j.issn1004731x.joss.201711022
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