Journal of System Simulation
Abstract
Abstract: In this paper we put forward a real-time method of virtual dressing using a single Kinect device. Virtual dressing using a low-cost device has very important application, but classic 3D human body dressing algorithms cannot work in real time. We need to generate 3D human body model before virtual dressing using Kinect. In this paper, we use a method which is based on body's basic information to build human body model, and the method is optimized to enhance the local simulation results.This paper presents a tracking ellipsoid modeland applies GPU parallel computing to decrease the amount of calculation of cloth animation,which effectively reduces the computation time of single step and improves the real-time performance of the program.
Recommended Citation
Xue, Chuanyu; Dong, Hongwei; Zhang, Mingmin; and Pan, Zhigeng
(2020)
"Real-time Simulation on Virtual Dressing Based On Virtual Human Body Model,"
Journal of System Simulation: Vol. 29:
Iss.
11, Article 34.
DOI: 10.16182/j.issn1004731x.joss.201711034
Available at:
https://dc-china-simulation.researchcommons.org/journal/vol29/iss11/34
First Page
2847
DOI Link
https://doi.org/10.16182/j.issn1004731x.joss.201711034
Last Page
2855
CLC
TP391.9
Recommended Citation
XueChuanyu, Dong Hongwei, Zhang Mingmin, Pan Zhigeng. Real-time Simulation on Virtual Dressing Based On Virtual Human Body Model[J]. Journal of System Simulation, 2017, 29(11): 2847-2855.
DOI
10.16182/j.issn1004731x.joss.201711034
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