Journal of System Simulation
Abstract
Abstract: The somatic game has been widely used in the educational field because of the advantages of excellent experience, multi sense and student-centered. But now, the commonly used somatic game equipment is based on PC, such as Kinect, which does not support browsing on web and requires long period development, failing to meet the teaching demands. This leads to the slow and imbalanced developments of somatic-based education game. To solve those problems, this paper puts forward a solution, which combines Websocket communication mechanism and Kinect recognition mode. In order to promote the integration of education and games, this paper further studies the design principle and strategy of somatic-based online interactive education games and an application case is demonstrated.
Recommended Citation
Rui, Ban; Ding, Dandan; Zhang, Mingmin; and Shen, Huaqing
(2020)
"Design and Implementation of Online Interactive Educational Game Based on Somatosensory,"
Journal of System Simulation: Vol. 29:
Iss.
11, Article 39.
DOI: 10.16182/j.issn1004731x.joss.201711039
Available at:
https://dc-china-simulation.researchcommons.org/journal/vol29/iss11/39
First Page
2890
DOI Link
https://doi.org/10.16182/j.issn1004731x.joss.201711039
Last Page
2897
CLC
TP391
Recommended Citation
Ban Rui, Ding Dandan, Zhang Mingmin, Shen Huaqing. Design and Implementation of Online Interactive Educational Game Based on Somatosensory[J]. Journal of System Simulation, 2017, 29(11): 2890-2897.
DOI
10.16182/j.issn1004731x.joss.201711039
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