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Journal of System Simulation

Abstract

Abstract: Although GPU has developed rapidly, the core still uses rasterization and it is a hard problem for the complex scene. The ray tracing can simulate the geometrical optics and get the better effect, but it needs the amounts of computing power. Thus, the characteristic of the ray tracing was studied and the new pipeline was designed. A dynamic reconfigurable hardware architecture (RTGPU) was put forward mapping the pipeline to it. A simulation platform was designed. According to results of experiments, more than 11x on RTGPU could be gained achieving the better performance than GPU.

First Page

273

Revised Date

2015-06-28

Last Page

281

CLC

TP391.9

Recommended Citation

Cao Xiaopeng, Han Jungang. Reconfigurable RTGPU's Architecture and Simulation[J]. Journal of System Simulation, 2017, 29(2): 273-281.

DOI

10.16182/j.issn1004731x.joss.201702006

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