Journal of System Simulation
Abstract
Abstract: Although GPU has developed rapidly, the core still uses rasterization and it is a hard problem for the complex scene. The ray tracing can simulate the geometrical optics and get the better effect, but it needs the amounts of computing power. Thus, the characteristic of the ray tracing was studied and the new pipeline was designed. A dynamic reconfigurable hardware architecture (RTGPU) was put forward mapping the pipeline to it. A simulation platform was designed. According to results of experiments, more than 11x on RTGPU could be gained achieving the better performance than GPU.
Recommended Citation
Cao, Xiaopeng and Han, Jungang
(2020)
"Reconfigurable RTGPU's Architecture and Simulation,"
Journal of System Simulation: Vol. 29:
Iss.
2, Article 6.
DOI: 10.16182/j.issn1004731x.joss.201702006
Available at:
https://dc-china-simulation.researchcommons.org/journal/vol29/iss2/6
First Page
273
Revised Date
2015-06-28
DOI Link
https://doi.org/10.16182/j.issn1004731x.joss.201702006
Last Page
281
CLC
TP391.9
Recommended Citation
Cao Xiaopeng, Han Jungang. Reconfigurable RTGPU's Architecture and Simulation[J]. Journal of System Simulation, 2017, 29(2): 273-281.
DOI
10.16182/j.issn1004731x.joss.201702006
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