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Journal of System Simulation

Abstract

Abstract: Woodcock-Tracking sampling algorithm is a frequently applied ray sampling method, which plays an important role in optimizing the Monte Carlo direct volume rendering method. However, without considering the volume of color's variation in different region by using this method, the situation that region with great color's variation may only get a few samples was caused and the authenticity of volume data would be affected. Entropy to indicate color's variation in volume was introduced, an entropy based adaptive Woodcock-Tracking method was developed, which could sample more points in region with higher color's variation. To overcome biases caused by adaptive Woodcock-Tracking method, weighted color evaluation method was used, so that the final render result image was unbiased. Through the contrast test on the three models of head, backpack and skeleton, the result demonstrates the presented method is superior to the current method in the aspect of improving the rendering quality obviously.

First Page

1125

Revised Date

2016-08-09

Last Page

1131

CLC

TP391.41

Recommended Citation

Zhou Shoudong. Woodcock Tracking Based Fast Monte Carlo Direct Volume Rendering Method[J]. Journal of System Simulation, 2017, 29(5): 1125-1131.

DOI

10.16182/j.issn1004731x.joss.201705026

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