Journal of System Simulation
Abstract
Abstract: Woodcock-Tracking sampling algorithm is a frequently applied ray sampling method, which plays an important role in optimizing the Monte Carlo direct volume rendering method. However, without considering the volume of color's variation in different region by using this method, the situation that region with great color's variation may only get a few samples was caused and the authenticity of volume data would be affected. Entropy to indicate color's variation in volume was introduced, an entropy based adaptive Woodcock-Tracking method was developed, which could sample more points in region with higher color's variation. To overcome biases caused by adaptive Woodcock-Tracking method, weighted color evaluation method was used, so that the final render result image was unbiased. Through the contrast test on the three models of head, backpack and skeleton, the result demonstrates the presented method is superior to the current method in the aspect of improving the rendering quality obviously.
Recommended Citation
Zhou, Shoudong
(2020)
"Woodcock Tracking Based Fast Monte Carlo Direct Volume Rendering Method,"
Journal of System Simulation: Vol. 29:
Iss.
5, Article 26.
DOI: 10.16182/j.issn1004731x.joss.201705026
Available at:
https://dc-china-simulation.researchcommons.org/journal/vol29/iss5/26
First Page
1125
Revised Date
2016-08-09
DOI Link
https://doi.org/10.16182/j.issn1004731x.joss.201705026
Last Page
1131
CLC
TP391.41
Recommended Citation
Zhou Shoudong. Woodcock Tracking Based Fast Monte Carlo Direct Volume Rendering Method[J]. Journal of System Simulation, 2017, 29(5): 1125-1131.
DOI
10.16182/j.issn1004731x.joss.201705026
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