Journal of System Simulation
Abstract
Abstract: To get long distance marker recognition in Augmented Reality, three software development toolkits were used to construct the long distance marker-less registration technology based on depth sensor, and develop a new augmented reality system based on PC platform. The tracking system was constructed by Kinect and camera. Defects in the single camera tracking system for long distance tracking were improved, and human-computer interaction in Augmented Reality was realized. By the detailed description of the main function modules, such as position calibration module, maker-less virtual-real registration module, and natural interaction module, the system design concept was introduced. Experiment results show that the system can provide real-time, stable and effective performance, and solve the long distance recognition issue.
Recommended Citation
Ge, Shuiying; Liu, Shuman; Xu, Shibiao; and Zhang, Xiaopeng
(2020)
"Design and Implementation of Spatial Augmented Reality in Large Scene,"
Journal of System Simulation: Vol. 29:
Iss.
7, Article 5.
DOI: 10.16182/j.issn1004731x.joss.201707005
Available at:
https://dc-china-simulation.researchcommons.org/journal/vol29/iss7/5
First Page
1419
DOI Link
https://doi.org/10.16182/j.issn1004731x.joss.201707005
Last Page
1426
CLC
TP399
Recommended Citation
Ge Shuiying, Liu Shuman, Xu Shibiao, Zhang Xiaopeng. Design and Implementation of Spatial Augmented Reality in Large Scene[J]. Journal of System Simulation, 2017, 29(7): 1419-1426.
DOI
10.16182/j.issn1004731x.joss.201707005
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