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Journal of System Simulation

Abstract

Abstract: This paper constructs visual simulation framework of antisubmarine combat. The sea surface mesh was modeled using projected grid and FFT technologies. Both the sea surface and undersea are finely rendered. The submarine fine rendering algorithm was implemented by considering refraction, Fresnel reflection, Godray and underwater fog effect and using Shader technology, so as to build a realistic battlefield environment. The method of interpolation processing for data in WGS84 coordinates of latitude and longitude through local area network was proposed; the displacement interpolation and rotation interpolation were implemented by calculating the ratio between the current timestamp and both before and after timestamp; the position and orientation interpolation processing was implemented by using the longitude and latitude data; and the control instructions were parsed and executed to control airplanes, submarines and other entities, so as to achieve antisubmarine combat visual simulation.

First Page

1302

Revised Date

2016-07-09

Last Page

1309

CLC

TP391.9

Recommended Citation

Zhang Xin, Gao Yan, Zhang Jian, Wang Changbo. Research and Implementation of Antisubmarine CombatVisual Simulation System[J]. Journal of System Simulation, 2018, 30(4): 1302-1309.

Corresponding Author

Gao Yan,

DOI

10.16182/j.issn1004731x.joss.201804012

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