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Journal of System Simulation

Abstract

Abstract: Aiming at the problem that human-computer interaction in immersive environments is entirely dependent on the body movement with low operational efficiency,a 3D eye gaze tracking method is proposed to gain the 3D gaze point of the user. Thus the interactive operation could be achieved, which provides a natural and bidirectional way for interaction. The Leap Motion controller is innovatively used to track the coordinates of eyes and the head position is tracked with the motion capture device. The gaze point under free movement can be estimated based on the mapping equation that is obtained in the initial calibration state. Experimental results show that when user moves freely in the 3.0 m×3.2 m×2.0 m space, the frequency of estimation of 3D gaze point is up to 60 Hz and the error is within 45 mm, which lays a foundation for the wide application of eye gaze tracking in immersive virtual environments.

First Page

2027

Revised Date

2016-08-03

Last Page

2035

CLC

TP391.9

Recommended Citation

Zhao Xincan, Pan Shihao, Wang Yaping, Tie Yun. Eye Gaze Tracking in 3D Immersive Environments[J]. Journal of System Simulation, 2018, 30(6): 2027-2035.

DOI

10.16182/j.issn1004731x.joss.201806004

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