Journal of System Simulation
Abstract
Abstract: Aiming at the problem that human-computer interaction in immersive environments is entirely dependent on the body movement with low operational efficiency,a 3D eye gaze tracking method is proposed to gain the 3D gaze point of the user. Thus the interactive operation could be achieved, which provides a natural and bidirectional way for interaction. The Leap Motion controller is innovatively used to track the coordinates of eyes and the head position is tracked with the motion capture device. The gaze point under free movement can be estimated based on the mapping equation that is obtained in the initial calibration state. Experimental results show that when user moves freely in the 3.0 m×3.2 m×2.0 m space, the frequency of estimation of 3D gaze point is up to 60 Hz and the error is within 45 mm, which lays a foundation for the wide application of eye gaze tracking in immersive virtual environments.
Recommended Citation
Zhao, Xincan; Pan, Shihao; Wang, Yaping; and Yun, Tie
(2018)
"Eye Gaze Tracking in 3D Immersive Environments,"
Journal of System Simulation: Vol. 30:
Iss.
6, Article 4.
DOI: 10.16182/j.issn1004731x.joss.201806004
Available at:
https://dc-china-simulation.researchcommons.org/journal/vol30/iss6/4
First Page
2027
Revised Date
2016-08-03
DOI Link
https://doi.org/10.16182/j.issn1004731x.joss.201806004
Last Page
2035
CLC
TP391.9
Recommended Citation
Zhao Xincan, Pan Shihao, Wang Yaping, Tie Yun. Eye Gaze Tracking in 3D Immersive Environments[J]. Journal of System Simulation, 2018, 30(6): 2027-2035.
DOI
10.16182/j.issn1004731x.joss.201806004
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