Journal of System Simulation
Abstract
Abstract: An interactive modelling scheme in immersive VR environment is proposed, in which the point, line and polygon skeletons are inputted by handles of HMD (Head-Mounted Device). Weighted distance field is calculated in parallel with CUDA on GPU according to the varying radii, and then the iso-surface is extracted using paralleled marching cubes. In order to avoid the non-smoothness at interactions between different distance surface components, weighted filtering kernels are utilized to smooth the skeleton-based distance field with various radii in our modelling system, so that smooth blending model is produced from multi-component distance fields. In our system, natural interactions suitable for non-professionals are provided to create smooth models with manifold surface which can be directly 3D printed without further post-process.
Recommended Citation
Zhu, Xiaoqiang; Pan, Hongyi; Hao, Xu; Lei, Song; Zhu, Mengyao; and Wang, Xiangyang
(2019)
"Interactive Modelling on Smooth Weighted Distance Surface in HMD VR Environment,"
Journal of System Simulation: Vol. 30:
Iss.
7, Article 4.
DOI: 10.16182/j.issn1004731x.joss.201807004
Available at:
https://dc-china-simulation.researchcommons.org/journal/vol30/iss7/4
First Page
2459
DOI Link
https://doi.org/10.16182/j.issn1004731x.joss.201807004
Last Page
2464
CLC
TP391.41
Recommended Citation
Zhu Xiaoqiang, Pan Hongyi, Xu Hao, Song Lei, Zhu Mengyao, Wang Xiangyang. Interactive Modelling on Smooth Weighted Distance Surface in HMD VR Environment[J]. Journal of System Simulation, 2018, 30(7): 2459-2464.
DOI
10.16182/j.issn1004731x.joss.201807004
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