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Journal of System Simulation

Abstract

Abstract: Constructing a human-computer interaction environment which can effectively enhance users’ experiences of serious game. By integrating the rehabilitation training process into an interactive game story, users can do their mental and body rehabilitation training in the community. The prototype of the game is realized by the game engine. Experimental results showed that using mouse to roam in the system is easier than other interaction method and the somatosensory interaction is convenient for exercising the limb. By designing emoji for virtual characters, it is easy for users to learn other people's emotions and the comfortable distances for others. The results can be references for further studies about serious games in the field of rehabilitation training.

First Page

909

Revised Date

2018-10-20

Last Page

918

CLC

TP391.9

Recommended Citation

Wu Jiajia, Liu Zhen, Xu Huihuang, Liu Tingting, Wang Jin, Chai Yanjie. Serious Game Human-Computer Interaction Design for Rehabilitation Training[J]. Journal of System Simulation, 2019, 31(5): 909-918.

Corresponding Author

Liu Zhen,

DOI

10.16182/j.issn1004731x.joss.18-VR0695

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