Journal of System Simulation
Abstract
Abstract: Constructing a human-computer interaction environment which can effectively enhance users’ experiences of serious game. By integrating the rehabilitation training process into an interactive game story, users can do their mental and body rehabilitation training in the community. The prototype of the game is realized by the game engine. Experimental results showed that using mouse to roam in the system is easier than other interaction method and the somatosensory interaction is convenient for exercising the limb. By designing emoji for virtual characters, it is easy for users to learn other people's emotions and the comfortable distances for others. The results can be references for further studies about serious games in the field of rehabilitation training.
Recommended Citation
Wu, Jiajia; Zhen, Liu; Xu, Huihuang; Liu, Tingting; Jin, Wang; and Chai, Yanjie
(2019)
"Serious Game Human-Computer Interaction Design for Rehabilitation Training,"
Journal of System Simulation: Vol. 31:
Iss.
5, Article 11.
DOI: 10.16182/j.issn1004731x.joss.18-VR0695
Available at:
https://dc-china-simulation.researchcommons.org/journal/vol31/iss5/11
First Page
909
Revised Date
2018-10-20
DOI Link
https://doi.org/10.16182/j.issn1004731x.joss.18-VR0695
Last Page
918
CLC
TP391.9
Recommended Citation
Wu Jiajia, Liu Zhen, Xu Huihuang, Liu Tingting, Wang Jin, Chai Yanjie. Serious Game Human-Computer Interaction Design for Rehabilitation Training[J]. Journal of System Simulation, 2019, 31(5): 909-918.
DOI
10.16182/j.issn1004731x.joss.18-VR0695
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