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Journal of System Simulation

Abstract

Abstract: In order to solve the problems of rendering application for many remote users with different requirements, according to the multi-user oriented asynchronous distributed application mode in graphics cluster environment, a general framework of remote real-time rendering system based on graphics cluster is proposed, and the main functional modules are designed. The integrated application of key technologies, including GPU rendering based on Docker, dynamic load balancing and real-time transmission control of images, is analyzed. The effectiveness of system solution is demonstrated by concrete examples.

First Page

886

Revised Date

2017-06-04

Last Page

892

CLC

TP317.4

Recommended Citation

Liu Haiyang, Hu Xiaofeng, Lei Xu. Remote Real-time Rendering System Based on Graphics Cluster[J]. Journal of System Simulation, 2019, 31(5): 886-892.

DOI

10.16182/j.issn1004731x.joss.17-0151

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