Journal of System Simulation
Abstract
Abstract: In order to solve the problems of rendering application for many remote users with different requirements, according to the multi-user oriented asynchronous distributed application mode in graphics cluster environment, a general framework of remote real-time rendering system based on graphics cluster is proposed, and the main functional modules are designed. The integrated application of key technologies, including GPU rendering based on Docker, dynamic load balancing and real-time transmission control of images, is analyzed. The effectiveness of system solution is demonstrated by concrete examples.
Recommended Citation
Liu, Haiyang; Hu, Xiaofeng; and Xu, Lei
(2019)
"Remote Real-time Rendering System Based on Graphics Cluster,"
Journal of System Simulation: Vol. 31:
Iss.
5, Article 8.
DOI: 10.16182/j.issn1004731x.joss.17-0151
Available at:
https://dc-china-simulation.researchcommons.org/journal/vol31/iss5/8
First Page
886
Revised Date
2017-06-04
DOI Link
https://doi.org/10.16182/j.issn1004731x.joss.17-0151
Last Page
892
CLC
TP317.4
Recommended Citation
Liu Haiyang, Hu Xiaofeng, Lei Xu. Remote Real-time Rendering System Based on Graphics Cluster[J]. Journal of System Simulation, 2019, 31(5): 886-892.
DOI
10.16182/j.issn1004731x.joss.17-0151
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