Journal of System Simulation
Abstract
Abstract: Taking the automatic role pathfinding in three-dimensional virtual scene as the research background, the author proposes a method of multi-layer pathfinding based on A-star algorithm, and uses advanced heuristic functions to evaluate the cost values of various expansion nodes to confirm the optimal solution to the problems. By introducing collision detection mechanism, the navigation path generated by the improved A* algorithm is modified to avoid collision; and by interpolating the fixed path, the smooth navigation path is constructed using Bézier Curve. The experimental results show that the path finding results can well adapt to the multi-layer case when the target point is reachable.
Recommended Citation
Min, Shi; Wei, Yukun; Jin, Xiangchen; Wang, Suqin; and Mao, Tianlu
(2019)
"Virtual Scene Roaming Method Supporting Multi-layer Path Planning,"
Journal of System Simulation: Vol. 31:
Iss.
7, Article 13.
DOI: 10.16182/j.issn1004731x.joss.18-VR0720
Available at:
https://dc-china-simulation.researchcommons.org/journal/vol31/iss7/13
First Page
1358
Revised Date
2018-10-29
DOI Link
https://doi.org/10.16182/j.issn1004731x.joss.18-VR0720
Last Page
1366
CLC
TP391.9
Recommended Citation
Shi Min, Wei Yukun, Jin Xiangchen, Wang Suqin, Mao Tianlu. Virtual Scene Roaming Method Supporting Multi-layer Path Planning[J]. Journal of System Simulation, 2019, 31(7): 1358-1366.
DOI
10.16182/j.issn1004731x.joss.18-VR0720
Included in
Artificial Intelligence and Robotics Commons, Computer Engineering Commons, Numerical Analysis and Scientific Computing Commons, Operations Research, Systems Engineering and Industrial Engineering Commons, Systems Science Commons