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Journal of System Simulation

Abstract

Abstract: Aiming at the phase delay and the false suggest of the classical motion-sensing simulation algorithm in VR motion simulator that lead to insufficient consistency between virtual and real movement and cause VR motion sickness disease, an improved motion-sensing simulation algorithm is proposed. Based on the classical simulation algorithm, the algorithm compromises the vestibular sensory system, feeds back the output error, and applies the fuzzy control algorithm to modify and forecast the input acceleration and angular velocity. This improved motion-sensing simulation algorithm is trained in the condition of virtual choppy terrain. The MATLAB/Simulink simulation results show that the improved motion-sensing simulation algorithm reduces the phase retardation and false cues, and improves the consistency between virtual and real movement.

First Page

255

Revised Date

2018-08-20

Last Page

261

CLC

TP391.9

Recommended Citation

Li Xiaolu, Yan Jianfeng, Xu Cangsu, Wu Zongming, Zhang Yuanhui, Zhu Junjiang. Research on Motion Cueing Algorithm Based on VR Motion Simulator[J]. Journal of System Simulation, 2020, 32(2): 255-261.

DOI

10.16182/j.issn1004731x.joss.18-0064

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