Journal of System Simulation
Abstract
Abstract: Aiming at the phase delay and the false suggest of the classical motion-sensing simulation algorithm in VR motion simulator that lead to insufficient consistency between virtual and real movement and cause VR motion sickness disease, an improved motion-sensing simulation algorithm is proposed. Based on the classical simulation algorithm, the algorithm compromises the vestibular sensory system, feeds back the output error, and applies the fuzzy control algorithm to modify and forecast the input acceleration and angular velocity. This improved motion-sensing simulation algorithm is trained in the condition of virtual choppy terrain. The MATLAB/Simulink simulation results show that the improved motion-sensing simulation algorithm reduces the phase retardation and false cues, and improves the consistency between virtual and real movement.
Recommended Citation
Li, Xiaolu; Yan, Jianfeng; Xu, Cangsu; Wu, Zongming; Zhang, Yuanhui; and Zhu, Junjiang
(2020)
"Research on Motion Cueing Algorithm Based on VR Motion Simulator,"
Journal of System Simulation: Vol. 32:
Iss.
2, Article 12.
DOI: 10.16182/j.issn1004731x.joss.18-0064
Available at:
https://dc-china-simulation.researchcommons.org/journal/vol32/iss2/12
First Page
255
Revised Date
2018-08-20
DOI Link
https://doi.org/10.16182/j.issn1004731x.joss.18-0064
Last Page
261
CLC
TP391.9
Recommended Citation
Li Xiaolu, Yan Jianfeng, Xu Cangsu, Wu Zongming, Zhang Yuanhui, Zhu Junjiang. Research on Motion Cueing Algorithm Based on VR Motion Simulator[J]. Journal of System Simulation, 2020, 32(2): 255-261.
DOI
10.16182/j.issn1004731x.joss.18-0064
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