Journal of System Simulation
Abstract
Abstract: For the real-time dynamic lighting rendering in low-end web environment, a view-independent collaborative real-time rendering system is presented. The whole system consists of a cloud renderer which produces the global illumination, a web renderer which computes the local illumination, and a scalable collaboration solution which takes the user behavior into account to adjust the range and frequency of the lighting computation. The cloud renderer computes the lighting data into the Lightmap, streams the Lightmap to the web client. After computing the direct light, the web renderer achieves the global illumination information by Sampling the Lightmap, and shows the realistic scene. The results show that the system has a good performance both in the web and cloud renderer, and can achieve less computation in the lighting rendering and more realistic look in the final frame.
Recommended Citation
Wei, Shao; Chang, Liu; and Jia, Jinyuan
(2020)
"Lightmap-based GI Collaborative Rendering System for Web3D Application,"
Journal of System Simulation: Vol. 32:
Iss.
4, Article 12.
DOI: 10.16182/j.issn1004731x.joss.19-VR0471
Available at:
https://dc-china-simulation.researchcommons.org/journal/vol32/iss4/12
First Page
649
Revised Date
2019-12-05
DOI Link
https://doi.org/10.16182/j.issn1004731x.joss.19-VR0471
Last Page
659
CLC
TP391.9
Recommended Citation
Shao Wei, Liu Chang, Jia Jinyuan. Lightmap-based GI Collaborative Rendering System for Web3D Application[J]. Journal of System Simulation, 2020, 32(4): 649-659.
DOI
10.16182/j.issn1004731x.joss.19-VR0471
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