Journal of System Simulation
Research on Virtual Avatar Position and Orientation Technology for Augmented Reality Virtual Sandbox
Abstract
Abstract: When using augmented reality (AR) virtual sandbox for multi-person collaborative command or discussion, the local operator needs to know the specific direction and location of the remote operator to avoid wrong direction, position conflict and to better communicate with the other. Aiming at this problem, a three-dimensional marker suitable for AR environment is designed, and a vision-based position and orientation algorithm is researched and implemented. The PnP algorithm is used to estimate the pose of the marker, and the area ratio method is used to calculate the azimuth. The experimental results show that the proposed algorithm can achieve fast and accurate position and orientation, meeting the practical application requirements of AR virtual sandbox.
Recommended Citation
Yu, Tiantian; Wang, Xiaoping; Li, Weiqing; and Su, Zhiyong
(2021)
"Research on Virtual Avatar Position and Orientation Technology for Augmented Reality Virtual Sandbox,"
Journal of System Simulation: Vol. 33:
Iss.
2, Article 10.
DOI: 10.16182/j.issn1004731x.joss.19-0420
Available at:
https://dc-china-simulation.researchcommons.org/journal/vol33/iss2/10
First Page
324
Revised Date
2019-11-03
DOI Link
https://doi.org/10.16182/j.issn1004731x.joss.19-0420
Last Page
330
CLC
TP391.9
Recommended Citation
Yu Tiantian, Wang Xiaoping, Li Weiqing, Su Zhiyong. Research on Virtual Avatar Position and Orientation Technology for Augmented Reality Virtual Sandbox[J]. Journal of System Simulation, 2021, 33(2): 324-330.
DOI
10.16182/j.issn1004731x.joss.19-0420
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