Journal of System Simulation
Abstract
Abstract: 3D terrain is an indispensable scene element in computer games, virtual simulation, geographic information and other applications. Realistic digital terrain plays an important role in enhancing the reality of virtual scene and the immersion of users. Based on the in-depth analysis of terrain features and user modeling requirements, a multi-level terrain editing mode is constructed. In the mode, the terrain editing behavior can be expanded from three levels of point, line and face. Each level has a specific operation target and corresponding editing tools. A multi-level and comprehensive terrain editing tool set composed of point tool, curve tool and brush tool is constructed. It provides users with an intuitive, flexible, systematic and comprehensive means of terrain editing.
Recommended Citation
Bing, Xiang; Gang, Yang; and Dong, Xiaohong
(2021)
"Design and Implementation of Multi Level Terrain Editing Tool,"
Journal of System Simulation: Vol. 33:
Iss.
4, Article 17.
DOI: 10.16182/j.issn1004731x.joss.20-0769
Available at:
https://dc-china-simulation.researchcommons.org/journal/vol33/iss4/17
First Page
900
Revised Date
2020-10-22
DOI Link
https://doi.org/10.16182/j.issn1004731x.joss.20-0769
Last Page
909
CLC
TP391.9
Recommended Citation
Xiang Bing, Yang Gang, Dong Xiaohong. Design and Implementation of Multi Level Terrain Editing Tool[J]. Journal of System Simulation, 2021, 33(4): 900-909.
DOI
10.16182/j.issn1004731x.joss.20-0769
Included in
Artificial Intelligence and Robotics Commons, Computer Engineering Commons, Numerical Analysis and Scientific Computing Commons, Operations Research, Systems Engineering and Industrial Engineering Commons, Systems Science Commons