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Journal of System Simulation

Abstract

Abstract: 3D terrain is an indispensable scene element in computer games, virtual simulation, geographic information and other applications. Realistic digital terrain plays an important role in enhancing the reality of virtual scene and the immersion of users. Based on the in-depth analysis of terrain features and user modeling requirements, a multi-level terrain editing mode is constructed. In the mode, the terrain editing behavior can be expanded from three levels of point, line and face. Each level has a specific operation target and corresponding editing tools. A multi-level and comprehensive terrain editing tool set composed of point tool, curve tool and brush tool is constructed. It provides users with an intuitive, flexible, systematic and comprehensive means of terrain editing.

First Page

900

Revised Date

2020-10-22

Last Page

909

CLC

TP391.9

Recommended Citation

Xiang Bing, Yang Gang, Dong Xiaohong. Design and Implementation of Multi Level Terrain Editing Tool[J]. Journal of System Simulation, 2021, 33(4): 900-909.

DOI

10.16182/j.issn1004731x.joss.20-0769

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