Journal of System Simulation
Abstract
Abstract: Aiming at the nonuniform sampling in map projection and the redundancy in aspheric projection, spherical Fibonacci lattices is used to sample the visible spherical area to generate spherical Fibonacci lattice panorama with low-redundancy and high-quality. On the basis of panoramic stereo imaging model, the binocular ray direction generation algorithm for spherical stereo panorama is proposed. With Fibonacci grid, an adaptive filtering method of light-visibility map for panorama is designed to generate spherical panorama with approximate soft shadow. The nearest neighbor interpolation is used to render the viewport of panorama. Extensive experiments show that the frame frequency of the viewport rendering algorithm can reach 90 fps, which can provide smooth and high-quality VR experience.
Recommended Citation
Li, Haoxiang; Chen, Chunyi; Hu, Xiaojuan; Liu, Yunbiao; and Xing, Qiwei
(2022)
"Virtual Scene Stereoscopic Panorama Generation and Viewport Rendering Algorithm,"
Journal of System Simulation: Vol. 34:
Iss.
4, Article 13.
DOI: 10.16182/j.issn1004731x.joss.20-0884
Available at:
https://dc-china-simulation.researchcommons.org/journal/vol34/iss4/13
First Page
777
Revised Date
2020-11-25
DOI Link
https://doi.org/10.16182/j.issn1004731x.joss.20-0884
Last Page
787
CLC
TP 391
Recommended Citation
Haoxiang Li, Chunyi Chen, Xiaojuan Hu, Yunbiao Liu, Qiwei Xing. Virtual Scene Stereoscopic Panorama Generation and Viewport Rendering Algorithm[J]. Journal of System Simulation, 2022, 34(4): 777-787.
DOI
10.16182/j.issn1004731x.joss.20-0884
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