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Journal of System Simulation

Abstract

Abstract: For multi-view rendering tasks, a theoretical analysis of ultra-real-time visual simulation is given in terms of implementation principle and feasibility. Based on the theoretical results, an ultra-real-time visual simulation architecture is designed, which decouples the simulation and rendering computation. A parallel-rendering-based ultra-real-time visual simulation method is proposed to solve the problems of rendering task assignment, simulation world synchronization, and rendering-execution time selection. An ultra-real-time visual simulation system is implemented based on Unreal Engine 4 (UE4), the performance of which is demonstrated on a designated application case per rendering efficiency and ultra-real-time simulation.

First Page

1619

Revised Date

2021-06-07

Last Page

1628

CLC

TP391.9

Recommended Citation

Xunyun Liu, Xinhai Xu, Chengzhang Zhu, Hao Li, Lei Zeng. Ultra-Real-Time Visual Simulation System for Multi-View Rendering Tasks[J]. Journal of System Simulation, 2022, 34(7): 1619-1628.

Corresponding Author

Xinhai Xu,xuxinhai@nudt.edu.cn

DOI

10.16182/j.issn1004731x.joss.21-0248

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