Journal of System Simulation
Abstract
Abstract: For multi-view rendering tasks, a theoretical analysis of ultra-real-time visual simulation is given in terms of implementation principle and feasibility. Based on the theoretical results, an ultra-real-time visual simulation architecture is designed, which decouples the simulation and rendering computation. A parallel-rendering-based ultra-real-time visual simulation method is proposed to solve the problems of rendering task assignment, simulation world synchronization, and rendering-execution time selection. An ultra-real-time visual simulation system is implemented based on Unreal Engine 4 (UE4), the performance of which is demonstrated on a designated application case per rendering efficiency and ultra-real-time simulation.
Recommended Citation
Liu, Xunyun; Xu, Xinhai; Zhu, Chengzhang; Li, Hao; and Zeng, Lei
(2022)
"Ultra-Real-Time Visual Simulation System for Multi-View Rendering Tasks,"
Journal of System Simulation: Vol. 34:
Iss.
7, Article 22.
DOI: 10.16182/j.issn1004731x.joss.21-0248
Available at:
https://dc-china-simulation.researchcommons.org/journal/vol34/iss7/22
First Page
1619
Revised Date
2021-06-07
DOI Link
https://doi.org/10.16182/j.issn1004731x.joss.21-0248
Last Page
1628
CLC
TP391.9
Recommended Citation
Xunyun Liu, Xinhai Xu, Chengzhang Zhu, Hao Li, Lei Zeng. Ultra-Real-Time Visual Simulation System for Multi-View Rendering Tasks[J]. Journal of System Simulation, 2022, 34(7): 1619-1628.
DOI
10.16182/j.issn1004731x.joss.21-0248
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