Journal of System Simulation
Abstract
Abstract: Considering the delay, energy consumption and computing resource cost, the utility maximization problem in collaborative cloud-edge system is constructed, and divided into three subproblems: computing resource allocation, uplink power allocation and task offloading strategy. A game-based resource allocation and task offloading(GRATO) scheme is proposed to solve those subproblems. The optimal solution of computing resource allocation is obtained by using convex optimization conditions; a low complexity uplink power allocation method is designed to reduce wireless interfere; a game-based distributed task offloading algorithm (GDTOA) is proposed to optimize the task offloading strategy. Simulation results show that the performance of GRATO is better than other schemes on delay and energy consumption, and it can sense the priority of users, resulting in higher utility and lower latency for emergency users..
Recommended Citation
Wu, Xuewen and Liao, Jingxian
(2022)
"Game-Based Resource Allocation and Task Offloading Scheme in Collaborative Cloud-Edge Computing System,"
Journal of System Simulation: Vol. 34:
Iss.
7, Article 9.
DOI: 10.16182/j.issn1004731x.joss.21-0077
Available at:
https://dc-china-simulation.researchcommons.org/journal/vol34/iss7/9
First Page
1468
Revised Date
2021-04-30
DOI Link
https://doi.org/10.16182/j.issn1004731x.joss.21-0077
Last Page
1481
CLC
TP301.6
Recommended Citation
Xuewen Wu, Jingxian Liao. Game-Based Resource Allocation and Task Offloading Scheme in Collaborative Cloud-Edge Computing System[J]. Journal of System Simulation, 2022, 34(7): 1468-1481.
DOI
10.16182/j.issn1004731x.joss.21-0077
Included in
Artificial Intelligence and Robotics Commons, Computer Engineering Commons, Numerical Analysis and Scientific Computing Commons, Operations Research, Systems Engineering and Industrial Engineering Commons, Systems Science Commons