Journal of System Simulation
Abstract
The research and development of aero-engines has the characteristics of high precision and interdiscipline. In order to reduce communication costs and to display the engine structure and the state of semi-physical simulator, by applying virtual reality technology,an immersive scene simulation system is built. By studying CAD data lightweight technology and physics-based real-time rendering technology,a rendering optimization method for similar object dynamic batching is proposed, which effectively improves the rendering frame rate. A dynamic parallax adjustment algorithm is proposed to solve the problem of dizziness when having a close look to stereoscopic images. The system achieves the strong immersion, high fluency, and high precision visual effects. The relevant technology can be applied to the engine immersive review, virtual training and other scenarios, and can provide technical support and reference for the application of virtual reality technology in manufacturing field.
Recommended Citation
Yao, Shun; Hu, Zhongzhi; Cao, Wenyu; and Yang, Jiali
(2023)
"Research and Development of Immersive Aero-engine Scene Simulation System,"
Journal of System Simulation: Vol. 35:
Iss.
6, Article 22.
DOI: 10.16182/j.issn1004731x.joss.22-0208
Available at:
https://dc-china-simulation.researchcommons.org/journal/vol35/iss6/22
First Page
1393
Revised Date
2022-05-20
DOI Link
http://dx.doi.org/10.16182/j.issn1004731x.joss.22-0208
Last Page
1404
CLC
TP391.9
Recommended Citation
Scene Simulation System[J]. Journal of System Simulation, 2023, 35(6): 1395-1404. Scene Simulation System[J]. Journal of System Simulation, 2023, 35(6): 1395-1404.
DOI
10.16182/j.issn1004731x.joss.22-0208
Included in
Artificial Intelligence and Robotics Commons, Computer Engineering Commons, Numerical Analysis and Scientific Computing Commons, Operations Research, Systems Engineering and Industrial Engineering Commons, Systems Science Commons