Journal of System Simulation
Abstract
Abstract: With the development and promotion of ultra-high-definition video technology, how to quickly simulate ultra-high-definition video texture has gradually become an important research issue. Aiming at the completeness and high efficiency of simulation, a real-time simulation method of ultra-high-definition video texture is proposed to improve the video texture quality and display frequency simultaneously. A fast generation method of video texture based on GPU parallel is designed, which solves the time-consuming problem of decoding and transcoding. An efficient data transmission method based on shared texture is proposed. On the basis of the simulation engine, the real-time simulation system of ultra-high-definition video texture is carried out. The experimental results show that the method can shorten the video texture generation time and accelerate the process speed of UHD video texture simulation.
Recommended Citation
Liu, Yangyang; Ding, Gangyi; Yan, Dapeng; and Xue, Tong
(2023)
"Real-time Simulation Method of Ultra-high-definition Video Texture,"
Journal of System Simulation: Vol. 35:
Iss.
8, Article 11.
DOI: 10.16182/j.issn1004731x.joss.22-0452
Available at:
https://dc-china-simulation.researchcommons.org/journal/vol35/iss8/11
First Page
1748
Last Page
1756
CLC
TP391.9
Recommended Citation
Liu Yangyang, Ding Gangyi, Yan Dapeng, et al. Real-time Simulation Method of Ultra-high-definition Video Texture[J]. Journal of System Simulation, 2023, 35(8): 1748-1756.
DOI
10.16182/j.issn1004731x.joss.22-0452
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