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Journal of System Simulation

Abstract

Abstract: With the wide application of game engine-based simulation in transportation, military and other fields, the demand for interoperability between game engine and traditional simulations is becoming increasingly strong. For the HLA-based integration of Unreal Engine and the traditional simulations, a plugin-based Unreal Engine adapter for distributed simulation is designed, which enables the rapid development of Unreal Engine federate and the efficient integration. The simulation shows the feasibility of the plugin-based Unreal Engine adapter.

First Page

2231

Last Page

2237

CLC

TP391.9

Recommended Citation

Yang Mei, Wang Peng. A Plugin-based Unreal Engine Adapter for HLA-based Distributed Simulation [J]. Journal of System Simulation, 2024, 36(10): 2231-2237.

DOI

10.16182/j.issn1004731x.joss.24-0872

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