Journal of System Simulation
Abstract
Abstract: With the wide application of game engine-based simulation in transportation, military and other fields, the demand for interoperability between game engine and traditional simulations is becoming increasingly strong. For the HLA-based integration of Unreal Engine and the traditional simulations, a plugin-based Unreal Engine adapter for distributed simulation is designed, which enables the rapid development of Unreal Engine federate and the efficient integration. The simulation shows the feasibility of the plugin-based Unreal Engine adapter.
Recommended Citation
Yang, Mei and Wang, Peng
(2024)
"A Plugin-based Unreal Engine Adapter for HLA-based Distributed Simulation,"
Journal of System Simulation: Vol. 36:
Iss.
10, Article 1.
DOI: 10.16182/j.issn1004731x.joss.24-0872
Available at:
https://dc-china-simulation.researchcommons.org/journal/vol36/iss10/1
First Page
2231
Last Page
2237
CLC
TP391.9
Recommended Citation
Yang Mei, Wang Peng. A Plugin-based Unreal Engine Adapter for HLA-based Distributed Simulation [J]. Journal of System Simulation, 2024, 36(10): 2231-2237.
DOI
10.16182/j.issn1004731x.joss.24-0872
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