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Journal of System Simulation

Abstract

Abstract: For inefficient scheduling of carrier-based aircraft ammunition support on the flight deck of aircraft carriers, a Unity3D-based 3D virtual demonstration method for carrier-based aircraft ammunition scheduling is proposed, and a 3D virtual simulation system for carrier-based aircraft ammunition scheduling on the flight deck of aircraft carriers is constructed. A problem model targeted at carrierbased aircraft ammunition transportation and loading scheduling process as well as processing rules for path determination, sequence constraint, and loading position compensation are established based on the defining system. An optimal solution for the scheduling process is realized by using the improved discrete grey wolf optimizer algorithm. By referring to the publicly available scenario information, a virtual interactive scene of carrier-based aircraft ammunition scheduling support on the flight deck of an aircraft carrier is created, and a system script performing various control tasks for mutual interactive control is designed. A controllable real-time demonstration of the virtual scenario is realized by loading on the system virtual scenario entity model respectively. The validity and feasibility of the proposed method are verified based on the optimal solution and simulation demonstration of the scenario example.

First Page

1621

Last Page

1630

CLC

TP391.9

Recommended Citation

Liu Zhe, Chen Jiafeng, Ma Junfei, et al. Simulation System for Carrier-based Aircraft Ammunition Support Scheduling[J]. Journal of System Simulation, 2024, 36(7): 1621-1630.

Corresponding Author

Ma Songhua

DOI

10.16182/j.issn1004731x.joss.23-0393

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