Journal of System Simulation
Abstract
Abstract: To address the issues of high computational complexity, slow generation speed, and insufficient realism present in traditional virtual terrain generation methods, this study proposed an improved virtual terrain generation method based on Simplex noise. This method leveraged the advantages of Simplex noise, such as high computational efficiency, low hardware overhead, and more natural randomness, to construct a basic terrain template. A fractal algorithm was introduced to enhance the level of terrain details through the superposition of noises with multiple frequencies and amplitudes. With the integration of a turbulence algorithm, random perturbations and complexity were added to further improve the naturalness and diversity of the terrain. Simulation results show that this method outperforms traditional generation methods in terms of terrain generation efficiency, realism, and diversity.
Recommended Citation
Shen, Bo; Zhang, Jianqin; Ma, Shuaibao; and Wen, Zheng
(2025)
"An Improved Virtual Terrain Generation Method Based on Simplex Noise,"
Journal of System Simulation: Vol. 37:
Iss.
10, Article 14.
DOI: 10.16182/j.issn1004731x.joss.24-0502
Available at:
https://dc-china-simulation.researchcommons.org/journal/vol37/iss10/14
First Page
2605
Last Page
2612
CLC
TP391
Recommended Citation
Shen Bo, Zhang Jianqin, Ma Shuaibao, et al. An Improved Virtual Terrain Generation Method Based on Simplex Noise[J]. Journal of System Simulation, 2025, 37(10): 2605-2612.
DOI
10.16182/j.issn1004731x.joss.24-0502
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