Journal of System Simulation
Abstract
Abstract: To address the issues of mismatched photometric characteristics between light sources in virtual environments and real-world lighting during film and television lighting design and lighting preview using game engines, a testing solution for measuring the luminous intensity distribution for film and television LED light sources was proposed, building upon existing luminaire light intensity distribution testing systems. Based on the obtained data, a light source calibration process was constructed in the UE5 to correctly simulate the photometric characteristics of light sources in the virtual environment. Simulation results have shown that the calibration process can accurately and efficiently reproduce the luminous intensity distribution in UE5. This study proposes an optimized solution for lighting virtual simulation in UE5, providing new theoretical and technical support for lighting matching in virtual production of film and television.
Recommended Citation
Suo, Jingyi; Lu, Baihong; and Qu, Che
(2025)
"Measurement of Luminous Intensity Distribution for Film and Television LED Light Sources and Its Simulation Research in Game Engines,"
Journal of System Simulation: Vol. 37:
Iss.
12, Article 14.
DOI: 10.16182/j.issn1004731x.joss.24-FZ0772
Available at:
https://dc-china-simulation.researchcommons.org/journal/vol37/iss12/14
First Page
3140
Last Page
3150
CLC
TP391.9
Recommended Citation
Suo Jingyi, Lu Baihong, Qu Che. Measurement of Luminous Intensity Distribution for Film and Television LED Light Sources and Its Simulation Research in Game Engines[J]. Journal of System Simulation, 2025, 37 (12): 3140-3150.
DOI
10.16182/j.issn1004731x.joss.24-FZ0772
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