Journal of System Simulation
Abstract
Abstract: For human-machine intelligence integration and collaborative intelligence enhancement, a “knowledge-model-data-knowledge” closed-loop paradigm for combat simulation is proposed to guide the design of a DRL-based game confrontation simulation architecture. By building a combat priori knowledge-guided DRL agent model, mining and analyzing the time series data of agent interactions generated during simulations, and extracting combat posterior knowledge that expands the cognition boundaries of commanders, the knowledge closed-loop driving mechanism for intelligent combat simulations is achieved. The experimental results indicate that the proposed mechanism can effectively endow the combat simulation system with intelligence growth capabilities, providing valuable reference for the deepening of “human” cognition in combat simulations.
Recommended Citation
Liu, Quan; Wang, Yu; Liu, Linyue; Chen, Hao; and Huang, Jian
(2026)
"Knowledge Closed-loop Driving-based Intelligent Game Confrontation Simulation,"
Journal of System Simulation: Vol. 38:
Iss.
2, Article 13.
DOI: 10.16182/j.issn1004731x.joss.25-0685
Available at:
https://dc-china-simulation.researchcommons.org/journal/vol38/iss2/13
First Page
416
Last Page
432
CLC
TP391.9
Recommended Citation
Liu Quan, Wang Yu, Liu Linyue, et al. Knowledge Closed-loop Driving-based Intelligent Game Confrontation Simulation[J]. Journal of System Simulation, 2026, 38(2): 416-432.
DOI
10.16182/j.issn1004731x.joss.25-0685
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