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Journal of System Simulation

Abstract

Abstract: 3D human reconstruction is critical for VR/AR. Early methods relied on multi-view cameras and depth sensors but were costly. Mid-term approaches using parametric human models enabled efficient single-image reconstruction, while implicit neural representations improved fidelity yet suffered from low efficiency. Currently, 3D Gaussian Splatting achieves high accuracy and real-time rendering as a new paradigm. Challenges include detail distortion and limited generalization, and future development will focus on VR/AR integration.

First Page

545

Last Page

562

CLC

TP319.9

Recommended Citation

Zhang Lisha, Huo Yuchi, Ye Qi, et al. Review of 3D Human Reconstruction Methods Empowering VR/AR[J]. Journal of System Simulation, 2026, 38(3): 545-562.

Corresponding Author

Chen Anjun

DOI

10.16182/j.issn1004731x.joss.25-1056

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