Journal of System Simulation
Abstract
Abstract: 3D human reconstruction is critical for VR/AR. Early methods relied on multi-view cameras and depth sensors but were costly. Mid-term approaches using parametric human models enabled efficient single-image reconstruction, while implicit neural representations improved fidelity yet suffered from low efficiency. Currently, 3D Gaussian Splatting achieves high accuracy and real-time rendering as a new paradigm. Challenges include detail distortion and limited generalization, and future development will focus on VR/AR integration.
Recommended Citation
Zhang, Lisha; Huo, Yuchi; Ye, Qi; Chen, Anjun; Guo, Shihui; and Chen, Jiming
(2026)
"Review of 3D Human Reconstruction Methods Empowering VR/AR,"
Journal of System Simulation: Vol. 38:
Iss.
3, Article 1.
DOI: 10.16182/j.issn1004731x.joss.25-1056
Available at:
https://dc-china-simulation.researchcommons.org/journal/vol38/iss3/1
First Page
545
Last Page
562
CLC
TP319.9
Recommended Citation
Zhang Lisha, Huo Yuchi, Ye Qi, et al. Review of 3D Human Reconstruction Methods Empowering VR/AR[J]. Journal of System Simulation, 2026, 38(3): 545-562.
DOI
10.16182/j.issn1004731x.joss.25-1056
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