Journal of System Simulation
Abstract
Abstract: The development, relationship and differences between game engine and virtual reality engine were introduced, a joint name of 3D graphics engine was proposed. The bottlenecks and shortages of scene management, geometry model creating, physics simulation, lighting, shading, etc. were analyzed by synthetically considering the advancements in computer hardware, softwares and simulation theories, etc.. The development demands and trends were researched, the Concept of adaptive multi-thread shading technology, advanced real-time dynamic deformation technology, integrated collision detection technology, independent of the collision process technology were proposed for the first time, and a brief features description of these concepts were give, it can provided reference for developing the next generation 3D Graphics Engine.
Recommended Citation
Wei, Zhao; Ping, Mao; and Shen, Fanyu
(2020)
"Development Trend of Next Generation 3D Graphics Engines,"
Journal of System Simulation: Vol. 29:
Iss.
12, Article 1.
DOI: 10.16182/j.issn1004731x.joss.201712001
Available at:
https://dc-china-simulation.researchcommons.org/journal/vol29/iss12/1
First Page
2935
DOI Link
https://doi.org/10.16182/j.issn1004731x.joss.201712001
Last Page
2944
CLC
TP391.77
Recommended Citation
Zhao Wei, Mao Ping, Shen Fanyu. Development Trend of Next Generation 3D Graphics Engines[J]. Journal of System Simulation, 2017, 29(12): 2935-2944.
DOI
10.16182/j.issn1004731x.joss.201712001
Included in
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