Journal of System Simulation
Abstract
Abstract: Skeleton, as one of the sliding sports in Winter Olympic Games, has the characteristics of high speed, complexity and danger. In order to reduce the risk of accidents during sliding, a series of immersive skeleton simulation system is constructed utilizing virtual reality. Based on the point cloud data obtained by laser scanning, the existing track is modeled to build a virtual track stadium and skeleton sliding model in Unreal Engine 4. The data collected by motion capture devices is employed to estimate the centroid of the person and enable glide control input. The simulated skeleton posture is captured and fed back to the user via a six-degree-of-freedom platform. The system realizes simulated sliding under safe conditions, providing athletes with the methods to practice and train safely.
Recommended Citation
Wang, Zining; Luo, Shijiang; Chen, Weiya; and Luo, Hanbin
(2025)
"Research and Realization of Immersive Skeleton Simulation System,"
Journal of System Simulation: Vol. 37:
Iss.
1, Article 12.
DOI: 10.16182/j.issn1004731x.joss.23-1114
Available at:
https://dc-china-simulation.researchcommons.org/journal/vol37/iss1/12
First Page
145
Last Page
154
CLC
TP391.9
Recommended Citation
Wang Zining, Luo Shijiang, Chen Weiya, et al. Research and Realization of Immersive Skeleton Simulation System[J]. Journal of System Simulation, 2025, 37(1): 145-154.
DOI
10.16182/j.issn1004731x.joss.23-1114
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